//==============================================================================
// Chariot Archer_anim.txt
//==============================================================================

import Javelin_Defines_anim.txt

//==============================================================================
define relic
{
   set hotspot
   {
      version
      {
         Visual World A Relic Standard
      }
   }
}

//==============================================================================
define spark
{
   set hotspot
   {
      version
      {
         Visualparticle World A Relic Spark
      }
   }
}

//==============================================================================
define Wheel
{
	set hotspot
	{
		version
		{
			Visual attachments a wheel spoked
		}
	}
}

//==============================================================================
define heroglow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Glow Small
      }
   }
}

//==============================================================================
define soul
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul
      }
   }
}

//==============================================================================
define soulaurora
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Aurora
      }
   }
}

//==============================================================================
define heavenlight
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Heaven Light
      }
   }
}

//==============================================================================
define soulbirth
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Birth
      }
   }
}


//==============================================================================
define SunLight
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A God Power Summon Sunlight
      }
   }
}

//==============================================================================
define Head
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Scenario A Arkantos Head
			}
		}
	}
}

//==============================================================================
anim Idle
{
	SetSelector
	{
		ContainLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
				Visual Cavalry C War Chariot_idleA
				ReplaceTexture Cavalry C Chariot Standard/Cavalry C Chariot Iron
				ReplaceTexture Cavalry C Charioteer Standard/Cavalry C Charioteer Iron
				ReplaceTexture Cavalry C Chariot Horse Standard/Cavalry G hippikon Horse Standard
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
				connect LeftForearm shield hotspot
				Connect Topofhead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Cavalry C War Chariot_idleA
				ReplaceTexture Cavalry C Chariot Standard/Cavalry C Chariot Iron
				ReplaceTexture Cavalry C Charioteer Standard/Cavalry C Charioteer Iron
				ReplaceTexture Cavalry C Chariot Horse Standard/Cavalry G hippikon Horse Standard
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
				connect LeftForearm shield hotspot
				Connect Topofhead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
				connect LeftForearm relic hotspot
				connect LeftForearm spark hotspot
				}
			}
		}
	}
}

//==============================================================================
anim Bored
{
	SetSelector
	{
		ContainLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
				Visual Cavalry C War Chariot_boredA
				ReplaceTexture Cavalry C Chariot Standard/Cavalry C Chariot Iron
				ReplaceTexture Cavalry C Charioteer Standard/Cavalry C Charioteer Iron
				ReplaceTexture Cavalry C Chariot Horse Standard/Cavalry G hippikon Horse Standard
				connect LeftForearm shield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
				Connect Topofhead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Cavalry C War Chariot_boredA
				ReplaceTexture Cavalry C Chariot Standard/Cavalry C Chariot Iron
				ReplaceTexture Cavalry C Charioteer Standard/Cavalry C Charioteer Iron
				ReplaceTexture Cavalry C Chariot Horse Standard/Cavalry G hippikon Horse Standard
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
				connect LeftForearm shield hotspot
				Connect Topofhead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
				connect LeftForearm relic hotspot
				connect LeftForearm spark hotspot
				}
			}
		}
	}
}

//==============================================================================
anim Walk
{
	SetSelector
	{
		ContainLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
				Visual Cavalry C War Chariot_walkA
				ReplaceTexture Cavalry C Chariot Standard/Cavalry C Chariot Iron
				ReplaceTexture Cavalry C Charioteer Standard/Cavalry C Charioteer Iron
				ReplaceTexture Cavalry C Chariot Horse Standard/Cavalry G hippikon Horse Standard
				connect LeftForearm shield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
				Connect Topofhead Head hotspot
				tag FootstepLeft 0.20 true	
				tag FootstepRight 0.00 true	
				tag FootstepLeft 0.80 true	
				tag FootstepRight 0.10 true
				Connect FRONTABDOMEN heroglow hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Cavalry C War Chariot_walkA
				ReplaceTexture Cavalry C Chariot Standard/Cavalry C Chariot Iron
				ReplaceTexture Cavalry C Charioteer Standard/Cavalry C Charioteer Iron
				ReplaceTexture Cavalry C Chariot Horse Standard/Cavalry G hippikon Horse Standard
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
				connect LeftForearm shield hotspot
				Connect Topofhead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
				connect LeftForearm relic hotspot
				connect LeftForearm spark hotspot
				}
			}
		}
	}
}

//==============================================================================
anim Death
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Cavalry C War Chariot_deathA
				length 2.0
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag SpecificSoundSet 0.13 false SiegeTowerDeath checkVisible 
					tag SpecificSoundSet 0.69 false HeavyFall checkVisible 
					tag SpecificSoundSet 0.00 false AHeroHasFallen  checkOwner
//-- end auto generated section
				ReplaceTexture Cavalry C Chariot Standard/Cavalry C Chariot Iron
				ReplaceTexture Cavalry C Charioteer Standard/Cavalry C Charioteer Iron
				ReplaceTexture Cavalry C Chariot Horse Standard/Cavalry G hippikon Horse Standard
				//connect RightHand arrow hotspot
				connect LeftForearm shield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
				Connect Topofhead Head hotspot
				connect ATTACHPOINT soul hotspot
				connect ATTACHPOINT soulaurora hotspot
				connect ATTACHPOINT heavenlight hotspot
				connect ATTACHPOINT soulbirth hotspot
				Connect FRONTABDOMEN heroglow hotspot
			}
		}
	}
}

//==============================================================================
anim Attack
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Cavalry C War Chariot_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag Attack 0.66 true	
					tag GenericSound 0.40 true	
					tag SpecificSoundSet 0.66 false Arrow checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry C Chariot Standard/Cavalry C Chariot Iron
				ReplaceTexture Cavalry C Charioteer Standard/Cavalry C Charioteer Iron
				ReplaceTexture Cavalry C Chariot Horse Standard/Cavalry G hippikon Horse Standard
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
				connect LeftForearm shield hotspot
				Connect Topofhead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
			}
		}
	}
}

//==============================================================================
anim RangedAttack
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Cavalry C War Chariot_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag Attack 0.66 true	
					tag GenericSound 0.40 true	
					tag SpecificSoundSet 0.66 false Arrow checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry C Chariot Standard/Cavalry C Chariot Iron
				ReplaceTexture Cavalry C Charioteer Standard/Cavalry C Charioteer Iron
				ReplaceTexture Cavalry C Chariot Horse Standard/Cavalry G hippikon Horse Standard
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
				connect LeftForearm shield hotspot
				Connect Topofhead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
			}
		}
	}
}

//==============================================================================
anim Flail
{

	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Cavalry C War Chariot_walkA
				ReplaceTexture Cavalry C Chariot Standard/Cavalry C Chariot Iron
				ReplaceTexture Cavalry C Charioteer Standard/Cavalry C Charioteer Iron
				ReplaceTexture Cavalry C Chariot Horse Standard/Cavalry G hippikon Horse Standard
				connect LeftForearm shield hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
				Connect Topofhead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
			}
		}
	}
}

//==============================================================================
anim Charging
{
   SetSelector 
   {
      set hotspot
      {
         version
         {
            Visual Cavalry C War Chariot_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values  
            tag Attack 0.69 true   
            tag GenericSound 0.13 true   
            tag SpecificSoundSet 0.75 false FireGiantAttack checkVisible 
//-- end auto generated section
            ReplaceTexture Cavalry C Chariot Standard/Cavalry C Chariot Iron
				ReplaceTexture Cavalry C Charioteer Standard/Cavalry C Charioteer Iron
				ReplaceTexture Cavalry C Chariot Horse Standard/Cavalry G hippikon Horse Standard
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
				connect LeftForearm shield hotspot
				Connect Topofhead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }
}

